
Patrick Smyth
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"Hello,
this is the overseas operator.
Please hold for China calling, person to person?"
August 9th, 2005
As Chris Moneymaker ushered
in a new era of online poker two years ago, last weeks
IPO of Baidu.com
may be the catalyst that propels the importance of
ecommerce in China to new heights.
This little tidbit was quoted to me by a good friend
last week – “If they're going to send
us shoes, furniture, textiles and so on, we give them
something in return. We give them little pieces of
paper that are called U.S. dollars,” Warren
Buffett explained. “Sometimes they buy U.S.
treasuries, but other times they're going buy our
assets.”
China now has stacks of dollars and wants to spend
that capital buying American goods and services. Combine
that with the growth of the Internet in China, and
we have the potential for an investment situation
that may be second-to-none.
So why is China so great?
During the late Eighties, I attended the University
of British Columbia and majored in International Relations.
(Ed note - The other I.R.) One of the centers
of focus for me was China – how it evolved and
its geo-political potential. The most important thing
that stayed with me was a belief that China has never
really been a communist state in the ideological way
that Marx espoused, but is more like a Confusionist
society that needed its hand held during the past
half century of modernization. Now the hierarchy is
finally allowing China to bloom and compete on a global
scale.
In his book The Next Global Stage, author Kenichi
Ohmae argues that one of the reasons for the growth
of burgeoning industrial clusters can be traced to
then-premier Zhu Rongji who granted unprecedented
autonomy over economic policy to mayors and local
bosses. “The mayors were told they had to grow
by 7% per year or they would be fired. But they were
also given freedom to import technology, capital and
corporations from the rest of the world. They were
allowed to forget about politics and embrace the local
economy.”
So now you have a country (China), which in 2002
had more direct investment flow into it than into
the United States. And you have a growing techno-savvy
population that created 146 new cities with populations
exceeding 1 million from 1990 to 2000.
Now let’s touch on the online numbers.
First let’s look at the basics:
| FACTORS |
USA |
CHINA |
| Population |
296,208,476 |
1, 282, 491, 508* |
| Internet Users |
202,888,307 |
103,000,000 |
| % of population online |
68.5% |
7.9% |
(*) For Statistics purpose Honk Kong and Macao population
is reported separately
Even with its minimal penetration rate, China already
ranks second in the world in total Internet users.
According to eMarketer, during the 2004-2008 period,
the US Internet population will grow at a 2.6% annual
rate. In contrast, China's Internet population will
grow during the 2004-2008 period by over 14.3% on
an annual basis.
That means in 2008, China will have close to 176
million people online. And I personally think that
this number does not take into consideration that
there are already 350 million Chinese with mobile
phones who spend an average of $10 a month on their
cellular services.
Wireless subscription growth rates of 10%-15% per
year translate into significant jumps in both the
number of subscribers and in the overall penetration
rate. By contrast, in Hong Kong, where penetration
now has topped 100% since 2003, growth has slowed
to a trickle.
With the development of 4G** technology, in less
than three years we might be looking at a half billion
Chinese citizens as potential customers in the ecommerce
space.
“China is not the biggest market — not
yet — but it clearly has the most promise,”
Jeffrey Grau, eMarketer Senior Analyst remarked in
a report on the mushrooming Chinese Internet this
year. “A new middle class is emerging eager
to consume the myriad products and services that are
available online and not just those offered by Chinese
e-tailers.”
iResearch, a Chinese market research firm, estimates
that China's e-commerce market will be worth $6.5
billion by 2007, nearly a six-fold increase over 2004.
Six hundred percent growth in three years is
something to think about.
On a footnote – I plan to speak specifically
to the potential of online skill gaming in Asia at
the Skill Games Conference on September 9th in Las
Vegas. This special two-day conference will study
the specialty area of skill games and where they fit
in the world of I-Gaming. Please visit
http://www.rivercitygroup.com/skills/2005/
for more information.
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** 4G is high-speed mobile wireless access with a
very high data transmission speed, of the same order
of magnitude as a local area network connection with
up to 20 megabytes per second.
Patrick Smyth is the CEO of Gaming
Transactions Inc. (NASD GGTS.PK),
and has been involved in the online skill gaming,
and online casino industries since the mid-nineties.
He is a featured speaker at gaming conferences, and
is also a contributing author to the International
Game Developers Association. The views and opinions
expressed are those of the author only.
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