
Patrick Smyth
|
"Hello,
this is the overseas operator.
Please hold for China calling, person to person?"
August 9th, 2005
As Chris Moneymaker ushered
in a new era of online poker two years ago, last weeks IPO
of Baidu.com
may be the catalyst that propels the importance of ecommerce
in China to new heights.
This little tidbit was quoted to me by a good
friend last week – “If they're going to send us
shoes, furniture, textiles and so on, we give them something
in return. We give them little pieces of paper that are called
U.S. dollars,” Warren Buffett explained. “Sometimes
they buy U.S. treasuries, but other times they're going buy
our assets.”
China now has stacks of dollars and wants to
spend that capital buying American goods and services. Combine
that with the growth of the Internet in China, and we have
the potential for an investment situation that may be second-to-none.
So why is China so great?
During the late Eighties, I attended the University
of British Columbia and majored in International Relations.
(Ed note - The other I.R.) One of the centers of
focus for me was China – how it evolved and its geo-political
potential. The most important thing that stayed with me was
a belief that China has never really been a communist state
in the ideological way that Marx espoused, but is more like
a Confusionist society that needed its hand held during the
past half century of modernization. Now the hierarchy is finally
allowing China to bloom and compete on a global scale.
In his book The Next Global Stage, author Kenichi
Ohmae argues that one of the reasons for the growth of burgeoning
industrial clusters can be traced to then-premier Zhu Rongji
who granted unprecedented autonomy over economic policy to
mayors and local bosses. “The mayors were told they
had to grow by 7% per year or they would be fired. But they
were also given freedom to import technology, capital and
corporations from the rest of the world. They were allowed
to forget about politics and embrace the local economy.”
So now you have a country (China), which in
2002 had more direct investment flow into it than into the
United States. And you have a growing techno-savvy population
that created 146 new cities with populations exceeding 1 million
from 1990 to 2000.
Now let’s touch on the online
numbers.
First let’s look at the basics:
| FACTORS |
USA |
CHINA |
| Population |
296,208,476 |
1, 282, 491, 508* |
| Internet Users |
202,888,307 |
103,000,000 |
| % of population online |
68.5% |
7.9% |
(*) For Statistics purpose Honk Kong and Macao population
is reported separately
Even with its minimal penetration rate, China
already ranks second in the world in total Internet users.
According to eMarketer, during the 2004-2008 period, the US
Internet population will grow at a 2.6% annual rate. In contrast,
China's Internet population will grow during the 2004-2008
period by over 14.3% on an annual basis.
That means in 2008, China will have close to
176 million people online. And I personally think that this
number does not take into consideration that there are already
350 million Chinese with mobile phones who spend an average
of $10 a month on their cellular services.
Wireless subscription growth rates of 10%-15%
per year translate into significant jumps in both the number
of subscribers and in the overall penetration rate. By contrast,
in Hong Kong, where penetration now has topped 100% since
2003, growth has slowed to a trickle.
With the development of 4G** technology, in
less than three years we might be looking at a half billion
Chinese citizens as potential customers in the ecommerce space.
“China is not the biggest market —
not yet — but it clearly has the most promise,”
Jeffrey Grau, eMarketer Senior Analyst remarked in a report
on the mushrooming Chinese Internet this year. “A new
middle class is emerging eager to consume the myriad products
and services that are available online and not just those
offered by Chinese e-tailers.”
iResearch, a Chinese market research firm, estimates
that China's e-commerce market will be worth $6.5 billion
by 2007, nearly a six-fold increase over 2004.
Six hundred percent growth in three years
is something to think about.
On a footnote – I plan to speak specifically
to the potential of online skill gaming in Asia at the Skill
Games Conference on September 9th in Las Vegas. This special
two-day conference will study the specialty area of skill
games and where they fit in the world of I-Gaming. Please
visit http://www.rivercitygroup.com/skills/2005/
for more information.
===
** 4G is high-speed mobile wireless access with
a very high data transmission speed, of the same order of
magnitude as a local area network connection with up to 20
megabytes per second.
Patrick Smyth is the CEO
of Gaming Transactions Inc. (NASD GGTS.PK),
and has been involved in the online skill gaming, and online
casino industries since the mid-nineties. He is a featured
speaker at gaming conferences, and is also a contributing
author to the International Game Developers Association. The
views and opinions expressed are those of the author only.
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